Inventing

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Characters are able to invent their own Blueprints through undertaking research. Inventing allows characters to invent new items or equipment, create new or alternative blueprints for an existing item, or create improved versions of existing items.

Inventing is accessible to characters with associated crafting Skills. Typically:

  • Medical – Drugs, medication and similar.
  • Engineering – Equipment, mods and other technology
  • Science – Chemicals, advanced materials

Inventing new blueprints is composed of three stages:

  1. Theorise 
  2. Experiment 
  3. Perfect 

1. Theorise

To theorise a new Blueprint, players must write down or sketch a Blueprint, what material components would be used, and how it would work, to a referee. This is done through an Invention theory form. The referee will provide an indication of relative complexity and how realistic their theory is, and will indicate whether the invention is feasible or not. If the invention is not feasible (for example, the proposed item is not permissible in the system, or the invention falls within a skill that the character does not have access to), this will be indicated to the player, and they may discuss with the referee an appropriate feasible alternative.

2. Experiment

Once an invention theory has been approved, a character may move on to the experiment stage. In this stage, the character should attempt to make the thing they have proposed in-line with the normal crafting rules. In some cases, this may result in a lammie being produced marked ‘experimental’ which may have differing rules or other limits associated with it. The character is then free to experiment with their creation.

3. Perfect

After roleplaying or using the experimental item and analysing the results, the player may return to the referee who will provide feedback on their experiment. Typically, this will result in either A) the completion of a successful invention, and the issuance of a Blueprint, or B) feedback from the referee to steer a further stage of experimentation. This will typically result in the character updating their proposal to incorporate or modify the components, or methodology of their Blueprint.

Some inventions and their respective Blueprints may take more than one career type to create. An example could be a piece of technology that has cross-career functions, such as cybernetics, which require an engineer to create and a surgeon to install (and which would be reflected on the Blueprint). This is at the discretion of the referee validating the Inventing. 

Once a Blueprint is available, any player with the appropriate skillset as described on the Blueprint is able to understand that Blueprint. This will be linked to the player’s career choice – a Pharmacist is not going to be able to understand an Engineering Schematic any more than an Engineer would be able to understand how to make medicine. 

Cloning Blueprints

Blueprints may be ‘cloned’ by a referee, to facilitate distributing the blueprint to other characters as the requesting character sees fit.