Medical Skills
Medical Insight
| Career | Skill Type | Prerequisites | SP Cost |
| Medical I | Lore | 2 | |
| Characters with Medical insight have an intuition about illnesses, injuries and medicines. After a few minutes of considering ideas, characters with Medical Insight can ask a question, or pose a hypothesis, to a referee relating to injuries, treatments, diseases, potential Medical Procedures or similar. | |||
Herbalist
| Career | Skill Type | Prerequisites | SP Cost |
| Medical I | Crafting | 3 | |
| Characters with the Herbalist skill are knowledgeable in the field of herbs, plants and their medicinal properties. The Herbalist skill allows characters to identify medicinal properties of natural ingredients and craft simple medicines and natural remedies from Blueprints based on these. | |||
Pharmacist
| Career | Skill Type | Prerequisites | SP Cost |
| Medical I | Crafting | 4 | |
| Characters with the Pharmacist skill can manufacture drugs from the basic medicines Blueprint list using the Compound Synthesiser. | |||
Pharmacologist
| Career | Skill Type | Prerequisites | SP Cost |
| Medical II | Crafting | Pharmacist | 4 |
| Characters with the Pharmacology skill can use their understanding of medicine to invent new drugs and manufacture advanced medicines using the Compound Synthesiser. | |||
Toxicologist
| Career | Skill Type | Prerequisites | SP Cost |
| Medical II | Crafting | Pharmacist | 3 |
| Characters with the Toxicologist skill are experts in poisons, toxins and antidotes. The Toxicologist skill allows characters to identify toxins, their effect on the subjects, and craft poisons and antidotes. | |||
First Aid
| Career | Skill Type | Prerequisites | SP Cost |
| Medical I | Mechanic | 4 | |
| Characters with the First Aid skill can administer basic medical treatment. Characters with First Aid are able to Stabilise characters in a Critical State, pausing their death count, as long as they are continued to be attended to. Characters administering First Aid are able to administer healing or use Items related to healing that character whilst Stabilising, but are not able to take significant other actions. | |||
Physician
| Career | Skill Type | Prerequisites | SP Cost |
| Medical I | Mechanic | First Aid | 3 |
| Characters with the Physician skill have a greater level of medical practice and understanding. In addition to being able to administer First Aid, Physicians can diagnose Injury, Mind or Disease Med Cards up to Tier 2. | |||
Coroner
| Career | Skill Type | Prerequisites | SP Cost |
| Medical I | Mechanic | First Aid; Physician | 3 |
| Characters with the Coroner skill have an understanding of the state of death. With the Coroner skill, characters are able to identify the potential cause of death of subjects through post-mortem investigation, and are able to harvest body parts of deceased creatures. | |||
Neurologist
| Career | Skill Type | Prerequisites | SP Cost |
| Medical II | Mechanic | First Aid; Physician | 4 |
| Characters with the Neurologist skill have a greater understanding of psychiatry and the brain. Characters with the Neurologist skill are able to diagnose and treat Tier 3 Mind Afflictions and perform advanced Medical Procedures relating to these areas. | |||
Epidemiologist
| Career | Skill Type | Prerequisites | SP Cost |
| Medical II | Mechanic | First Aid; Physician | 4 |
| Characters with the Epidemiologist skill have a greater understanding of disease. Characters with the Neurologist skill are able to diagnose and treat Tier 3 Diseases and perform advanced Medical Procedures relating to these areas. | |||
Surgeon
| Career | Skill Type | Prerequisites | SP Cost |
| Medical II | Mechanic | First Aid; Physician | 4 |
| Characters with the Surgeon skill have a greater understanding of performing physical surgery. Characters with the Surgeon skill are able to diagnose and treat Tier 3 Injuries and perform advanced Medical Procedures relating to these areas. | |||
Cybernetics Surgeon
| Career | Skill Type | Prerequisites | SP Cost |
| Medical II | Mechanic | First Aid; Physician | 5 |
| Characters with the Cybernetic Surgeon skill have the ability to install and remove Cybernetics in others. Characters with the Cybernetic Surgeon skill are able to install and remove Cybernetics through Medical Procedures. Note: Cybernetics require creation and maintenance by a Cybernetics Engineer. See Cybernetics | |||
