Characters with the Hide skill are good at hiding from people searching for them.
Whilst out of sight, a character with the Hide skill can become hidden in place. Raise one hand in a closed fist to indicate HIDDEN. Moving more than 3 metres, talking, or taking hostile actions whilst hidden will remove HIDDEN. Additionally, characters that are close by and directly visible to others, may lose HIDDEN.
Grenades
Career
Skill Type
Prerequisites
SP Cost
General
Mechanic
–
2
Characters with the Grenades skill are able to use grenades.
Grenades are consumable and require a larp safe physrep to be used.
Note that the ability to purchase Grenades at character creation is limited to those with at lease one Military Career Rank. Engineers with the Explosives skill are able to manufacture Grenades.
Scrounging
Career
Skill Type
Prerequisites
SP Cost
General
Mechanic
–
2
Characters with the Scrounging skill are proficient at finding materials and Items when exploring.
When interacting with the environment, characters with the Scrounging skill may find more Items (Ask a Ref).
Dual Wield Melee
Career
Skill Type
Prerequisites
SP Cost
General
Mechanic
–
2
Characters with the Dual Wield Melee skill are able to dual wield one-handed melee Weapons.
The rule of one point of damage dealt per second per damage source still applies (one hit per Weapon per second).
Chef
Career
Skill Type
Prerequisites
SP Cost
General
Mechanic
3
Characters with the Chef skill are able to inspire their allies by serving food and drink, giving them a temporary boost.
Once per day, per character, Chefs are able to provide characters with a single call of RESIST.
Scrapper
Career
Skill Type
Prerequisites
SP Cost
General
Crafting
2
Characters with the Scrapping skill are able to use the Scrapping Machine.
The use of this skill allows characters to break down Items into some of their constituent Items – these will typically compose of Tier I Materials.
Two Handed Weapons (M)
Career
Skill Type
Prerequisites
SP Cost
General
Mechanic
2
Characters with the Two Handed Weapons skill are able to use two-handed Weapons such as staffs and polearms.
Resilience
Career
Skill Type
Prerequisites
SP Cost
General
Mechanic
3
Characters with the Resilience skill are able to call RESIST twice per day.
Bows
Career
Skill Type
Prerequisites
SP Cost
General
Mechanic
2
Characters with the Bow skill are able to use bows and arrows.
Arrows deal 2 points of kinetic damage. Bows and arrows must be larp-safe (see Drift Weapon Rules).